Final Fantasy XIII . Unveiled at E3 2. Square Enix's Fabula Nova Crystallis project. The game runs on Crystal Tools, a proprietary engine built for Square Enix's seventh generation games. The largest network of nude patches and nude mods for all popular games. Instant download and detailed guides on installation for all nude skins. X-2 X The Final Fantasy X A traditional Chinese version for Play. Station 3 was released in May 2. Final Fantasy Type-0 La FusionFinal Fantasy XIII is the first Final Fantasy game translated into traditional Chinese. A sequel titled Final Fantasy XIII- 2 was released on December 1. Lightning Returns: Final Fantasy XIII, was announced on September 1st, 2. Players can move around the field map while controlling the party leader, the other members moving independently, sometimes running ahead, engaging in dialogue, or stopping to look at objects on the field and pointing things of interest out to the party leader. Other party members being far away from the leader does not affect their participation in battles that take place in a separate module. Players can jump, but only at specific jump spots marked on the map. Treasure chests cannot be opened in close proximity to a monster, and there are several instances enemies are . Shrouds can be used to move about the field without triggering enemy encounters, and to bestow the party with buffs prior to the battle's start. If the party leader is incapacitated in battle, it will result in a Game Over, but if a battle ends in defeat, the player will simply appear in the point on the field right before the fight was initiated, and they may either re- attempt the battle or leave it. The first such game was Final Fantasy VIII, where gil was received as See. D salary, and the second and third were Final Fantasy XI and Final Fantasy XII, where although it is possible for some defeated enemies to drop gil, it is not a universal reward for victory. The enemies are visible in the field. When the player runs into them, the screen lights up and the scene switches to a vast, blank battlefield, marking the start of a battle where the player can control one character out of a party of up to three. After a certain point in the game the lead character can be switched. Each command has a numeric value referred to as . This allows the player to input several commands per turn. The next turn comes up sooner if the ATB bar is only partially used. Magic and summoning are only available to party members who are l'Cie. Upon filling the gauge the enemy enters . Staggered enemies can be launched in the air and juggled with attacks. Staggering is almost essential to winning many battles. Since magic cannot be used outside of battle, the party's HP is restored after every battle. Full ATB skills work similar to Limit Breaks from previous games as being character- specific special moves and even if there is no Escape command, the player can leave battle with the Retry option. This information is linked to the Trophy and Achievement systems. The other party members' actions are governed by a system called the . Paradigms are described as . They are more strict than job classes; for example, the party member with a Medic's role can do nothing but heal, while the Commando's role forces them to only attack with non- elemental attacks. Thus, a paradigm is a combination of three roles. There are a total of 8. The roles used are shown as colored abbreviations next to the characters' names in the battle screen. Characters win . The skills a character learns affects their ability to learn other skills and opens new paths on the chart—learning Fire, for example, opens a skill path that leads to Fira and other spells. The final stage of the Crystarium is only opened by defeating the final boss, meaning to fully develop the party players must take on the post- game content. The base weapons can be upgraded to a unique second stage, and eventually to its third and ultimate stage. The third stage of all the weapons of a particular character share a common name, but have different stats and abilities depending upon which weapon it was upgraded from. Each character can initially equip one accessory at a time, but this capacity can be increased to up to four through upgrades obtained in the characters' Crystaria. When the weapon or accessory reaches a certain number of EXP, it will be upgraded to a new . Once it reaches a certain level (usually 2. It can however be transformed with a stone ore catalyst into a new stage of the same class of equipment, with a new name, that can then continue to be leveled up for higher bonuses, although there are some accessories that transform into an item of a completely different synthesis group. Biological components are dropped by biological enemies and although they don't generally have a high EXP value, they do increase the EXP bonus of the weapon or accessory, meaning that subsequent components will give up to 3. EXP points compared to their base value. Mechanical components are dropped by mechanical enemies, and work in the opposite way to biological components, giving a high number of EXP points, at the expense of reducing the EXP bonus. Therefore, biological components should be used to build up the EXP bonus, before using mechanical components to add EXP. The final type is monetary components. These are dropped by human enemies, and although they have a nominal EXP value, they are intended to be sold for gil at shops to buy other, more effective components. Playable Eidolons include the Shiva Sisters, Odin, Bahamut, Alexander, and two new summons, Brynhildr and Hecatoncheir. While Ifrit, Carbuncle, Valefor, Ramuh, and Siren make an appearance, they are not playable. The Eidolons are used both as a gameplay feature and as plot devices. Each character has one Eidolon, and Eidolons replace the other party members besides the summoner when called. Instead of HP, Eidolons use . Once SP is depleted, the Eidolon will disappear, and the other party members will return. Each l'Cie must win the . The duration of Gestalt Mode is determined by the Gestalt Gauge that appears once an Eidolon is summoned; the gauge will fill as the summoner builds attack chains with their Eidolon. These are similar in function to the Hunts in Final Fantasy XII, and involve battling one of the many monsters around Gran Pulse. They are not part of the main story, but players can experience Foci of past l'Cie who failed to complete their assignments, and thus their targets are still alive. It is up to the player whether to defeat the specified enemy, some of which have been compared by the staff to mountains towering above the party e. Adamantoises. The main difference between the hunts of Final Fantasy XII and the missions of Final Fantasy XIII is that while every hunt can only be completed once, the player may take up each mission multiple times, although the mission reward can be obtained only once; subsequent missions will earn the player a different type of reward, usually of lesser quality (e. Bomb Ashes and Bomb Shells). Replaying these missions is a requirement for those seeking to attain all Achievements or Trophies for the game, as one requires a 5- star battle rating earned for all missions. Under the Sanctum's rule, Cocoon had long known peace and prosperity. Mankind was blessed by its protectors, the benevolent fal'Cie, and believed that tranquil days would continue forever. Their tranquility was shattered with the discovery of one hostile fal'Cie. The moment that fal'Cie from Pulse—the feared and detested lowerworld—awoke from its slumber, peace on Cocoon came to an end. Fal'Cie curse humans, turning them into magic- wielding servants. They become l'Cie—chosen of the fal'Cie. Those branded with the mark of a l'Cie carry the burden of either fulfilling their Focus or facing a fate harsher than death itself. A prayer for redemption. A wish to protect the world. A promise to challenge destiny. After thirteen days of fates intertwined, the battle begins.—Official Prologue. Cocoon is a hollow floating world created thirteen centuries ago by the deity. Lindzei, and is ruled by fal'Cie; godlike beings of immense power and authority. Located in Gran Pulse's atmosphere, Cocoon is a futuristic utopian world isolated from the wilderness of the lowerworld. Cities exist on the inside of Cocoon's shell with barriers all around, and the people are forbidden to leave Cocoon. Machines and mechanized beasts are commissioned as the guardians of the citizens while the resident fal'Cie provide them with whatever they need from food and water to protection and guidance and entertainment. The people of Cocoon are conditioned to believe that Pulsians are savages out to destroy them and their paradise, and that Pulse is a world full of unknown terrors, a hell for humans. As opposed to the Cocoon fal'Cie, Pulse fal'Cie only serve to cultivate the land, having little to do with human affairs. The plants and wildlife can evolve and grow to immense sizes, and the world is ruled by natural selection where only the strongest survive. Compared to Cocoon, Gran Pulse is primitive with ancient technology and monsters roaming everywhere. The people of Pulse were raised to believe that Cocoon was a source of evil, a 'floating nest of vipers' posed to attack at any time. Two Pulsian girls were made l'Cie and bestowed with the power to transform into the legendary beast called Ragnarok to destroy Cocoon. In the war's climax, only one of the girls became Ragnarok and cracked Cocoon's shell but failed to destroy the floating world. Cocoon was victorious and most of Gran Pulse's population had been wiped out. Cocoon's fal'Cie raided Pulse for raw materials to repair the damage sustained, and the war served to strengthen the people's paranoia towards Pulse. Although the game focuses on each of the playable characters equally, the majority of the story is told through the perspective of Lightning. The main playable characters are all l'Cie. Lightning was a member of the Guardian Corps in Bodhum before her life came crashing down when her sister Serah became a Pulse l'Cie.
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